After an intense weekend of CS:GO, Natus Vincere has emerged as the winner of the BLAST Premier: Fall Finals 2021. They defeated eight other teams to be at the winner's podium, even though they already have a seat at the World Finals.
It was barely two weeks ago when Na'Vi won the CSGO PGL Major 2021 , and now they join to this new win, where Na'Vi walked away with $225,000 and 4000 BLAST points to their organization.
The match between Na'Vi and Vitality started on Mirage, where the teams were evenly matched through the two sides, all the way to the first half. However, on round 18, Na'Vi got a second wind and gained six back-to-back wins for points. Vitality tried to catch up, but the point lead was far enough that Na'Vi ended up winning on round 28 to finish up the first map.
On the second map, Nuke, it was Vitality turn to dominate as they controlled the first part of the match. By the end of first half, Na'Vi was left behind 11-4 on the score. Vitality ended up winning that second map.
The last map, Inferno, saw the comebackback of Na'Vi as they dominated the first half of the match as Counter-Terrorists. The point gap was big enough that Vitality had trouble catching up in the second half and the match ended on round 23.
Natus Vincere won BLAST Premier: Fall Finals 2021 with a 2-1 score. Following them from the Fall Final are Vitality, Astralis, Ninjas in Pyjamas and Team Liquid.
Forced blueprint wipe incoming
With today's update comes the first forced blueprint wipe in a while. Previous forced blueprint in all Rust servers was in January '21. As Facepunch stated, they'd like to see everyone get a fresh start to kick things off as the player counts became higher than normal, all due the holiday season, and because Rust is becoming more popular as the days pass.
This means that all players on all servers will have a completly fresh gameplay opportunity after today's update.
Compound Bow Nerf
This is something that a high number of players and streamers were talking about the whole year. With December updates there are a number of navrious balance shifts about the Compound Bow, which are the following:
Compound bow is no longer a default blueprint
Compound bow now costs more metal fragment (before it was 25, now it is 75)
Compound bow now loses condition while drawn back for more than 3 seconds, and it breaks after 60 seconds.
Excavator Pit will be much more advantageous post-update as the monument received some buffs. Along with increasing the spawn priority so it appears on more seeds, the Excavator now yields 2.5 times the resources it previously did. This buff does include some extra challenges as there appear to be more scientists NPC's guarding the monument now.
You can also call in a supply drop every 15 minutes from a new terminal opposite where you turn the engine on (only works if engine is running). In addition, they lowered the hills around the monument.
Here are some examples based on 1 diesel burned:
HQM: - Old: 40 || New: 100
Sulfur Ore - Old: 750 || New: 2000
Metal Frags - Old: 2000 || New: 5000
Stone - Old: 5000 || New: 10000
Code raid fix
Code raiding will be much less efficient after the update today, as some important dynamics have shifted. Specially, there will now be a lockout of new code entry for a period of time after a certain number of failed attempts. The devs wanted to find a solution for those who try to hack into the codes, and what they've done are as following:
Based on Rustafied's testing, 8 failed attempts will lock out the codelock. When that happens, both lights are lit red. The lockout is removed after about 15 minutes. This will only affect for the player who attempted those 8 failed attempts, making almost impossible to hack-in in such a short period of time.
For the first time in the history of the game, proper first-person espectate is due in with this update. Although this won't impact the normal player at all, it will definitely help content creators develop more dynamic shots. This update is most likely because Rust has grown in the streaming platform Twitch, with thousands of new streamers with tons of views. It could also potentially help server admins catch certain types of cheating, as it will bring more tools into play.
The multiple rocket launch system which went live last month is seeing some tweaks with the today's update. Specifically, the target area radius has been slightly increased along with making rockets cluster less towards the center of the potential hit area. Long and short, the MLRS rockets will spread out a bit more when landing on a target.
Rust will turn 8 years old!
Yes! You've heard out well. Rust's eighth birthday is coming up this month on the 11th! Preparing for the celebrations, the team has added in an 8th birthday cake along with some balloons. It remains to be seen exactly how these will be implemented, but they will likely be for a short period of time near the exact date.
New permanent store
In case you missed it, earlier this month, an in-game permanent item store went live in game. You can now easily buy any weekly limited release skins, along with having easy access to Facepunch curated permanent items which are bound to you raccount and will never leave the store. The general tab, however, will have some restrictions as you won't be able to trade with other players.
With the today's update, you'll notice some subtle fixes to this store, mainly will be visual fixes.
Improved animal AI
Cargo plane and supply drop now save position on server restart
New achievements added
Fixed some mission typos, incorrect text and wrong reward amount
Fixed rideable horse corpses not being lootable
Some testing with increasing forest density (not noticing a huge change)
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Split off electricity and car parts from T2 techtree
T3 techtree changes - MP5 cost and position changes
NVG grain and overlay reduced
After two years without a Major, Natus Vincere delivered and wins the grand final.
It's been 24 long months since the last Counter-Strike: Global Offensive last major. We've patiently waited 24 months, and finally we've got what we deserved. The PGL Major Stockholm, held at the Avicci Arena in Stockholm, Sweden, was an explosive LAN event which ended with a great fight between the two grand finalists, which all the fans enjoyed.
The two teams that made it to the grand finals were Natus Vincere, also known as Na'Vi and G2 Esports. Both teams played two maps – Ancient and Nuke. While G2 played incredible, it wasn't enough to bring the trophy home. Even with the nexa and AmaNEk clutches to turn the favour towards G2 in the first map, that could do nothing as Na'Vi pushed a bit harder to bring the first map in their favour. Names like electronic, s1mple and b1t did bring the energy that Na'Vi needed to dominate the game.
In the second map Nuke, G2 worked as hard as they could to keep themselves in the grand finals. But Na'Vi is the master of the comebacks, and they went from 15-10 in round 25 to a tie at the end of round 30, pushing the map to the overtime.
G2 let some opportunities shadow into the map, and Na'Vi was stronger when they needed the most, as they managed to win 7 out of the 11 extended rounds and win the Grand Final.
Natus Vincere won the match 2-0, and the Major Stockholm 2021 championship.
And so, this is how the team won the prize money of $1,000,000 and the championship Trophy. G2, meanwhile, walked away with $300,000.
This is the third win by Na'Vi over G2 in three consecutive major LAN events – IEM Katowice 2020, IEM Cologne 2021, and now PGL Major Stockholm 2021. Na'Vi also became the only team in the tournament that did not drop a single map to their opponent.
S1mple was the MVP in the grand finals, which made 40 kills in their double overtime in the second map, Nuke. This is s1mple's first Major trophy ever.