Forced blueprint wipe incoming
With today's update comes the first forced blueprint wipe in a while. Previous forced blueprint in all Rust servers was in January '21. As Facepunch stated, they'd like to see everyone get a fresh start to kick things off as the player counts became higher than normal, all due the holiday season, and because Rust is becoming more popular as the days pass.
This means that all players on all servers will have a completly fresh gameplay opportunity after today's update.
Compound Bow Nerf
This is something that a high number of players and streamers were talking about the whole year. With December updates there are a number of navrious balance shifts about the Compound Bow, which are the following:
- Compound bow is no longer a default blueprint
- Compound bow now costs more metal fragment (before it was 25, now it is 75)
- Compound bow now loses condition while drawn back for more than 3 seconds, and it breaks after 60 seconds.
Excavator buff
Excavator Pit will be much more advantageous post-update as the monument received some buffs. Along with increasing the spawn priority so it appears on more seeds, the Excavator now yields 2.5 times the resources it previously did. This buff does include some extra challenges as there appear to be more scientists NPC's guarding the monument now.
You can also call in a supply drop every 15 minutes from a new terminal opposite where you turn the engine on (only works if engine is running). In addition, they lowered the hills around the monument.
Here are some examples based on 1 diesel burned:
- HQM: - Old: 40 || New: 100
- Sulfur Ore - Old: 750 || New: 2000
- Metal Frags - Old: 2000 || New: 5000
- Stone - Old: 5000 || New: 10000
Code raid fix
Code raiding will be much less efficient after the update today, as some important dynamics have shifted. Specially, there will now be a lockout of new code entry for a period of time after a certain number of failed attempts. The devs wanted to find a solution for those who try to hack into the codes, and what they've done are as following:
Based on Rustafied's testing, 8 failed attempts will lock out the codelock. When that happens, both lights are lit red. The lockout is removed after about 15 minutes. This will only affect for the player who attempted those 8 failed attempts, making almost impossible to hack-in in such a short period of time.
First-person spectate
For the first time in the history of the game, proper first-person espectate is due in with this update. Although this won't impact the normal player at all, it will definitely help content creators develop more dynamic shots. This update is most likely because Rust has grown in the streaming platform Twitch, with thousands of new streamers with tons of views. It could also potentially help server admins catch certain types of cheating, as it will bring more tools into play.
MLRS changes
The multiple rocket launch system which went live last month is seeing some tweaks with the today's update. Specifically, the target area radius has been slightly increased along with making rockets cluster less towards the center of the potential hit area. Long and short, the MLRS rockets will spread out a bit more when landing on a target.
Rust will turn 8 years old!
Yes! You've heard out well. Rust's eighth birthday is coming up this month on the 11th! Preparing for the celebrations, the team has added in an 8th birthday cake along with some balloons. It remains to be seen exactly how these will be implemented, but they will likely be for a short period of time near the exact date.
New permanent store
In case you missed it, earlier this month, an in-game permanent item store went live in game. You can now easily buy any weekly limited release skins, along with having easy access to Facepunch curated permanent items which are bound to you raccount and will never leave the store. The general tab, however, will have some restrictions as you won't be able to trade with other players.
With the today's update, you'll notice some subtle fixes to this store, mainly will be visual fixes.
Other stuff
- Improved animal AI
- Cargo plane and supply drop now save position on server restart
- New achievements added
- Fixed some mission typos, incorrect text and wrong reward amount
- Fixed rideable horse corpses not being lootable
- Some testing with increasing forest density (not noticing a huge change)
- Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
- Split off electricity and car parts from T2 techtree
- T3 techtree changes - MP5 cost and position changes
- NVG grain and overlay reduced
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